.rgb-bullet-hell
LÖVE2D / Lua • 2025 - Present
- Top-down bullet-hell survivor with RGB color theory mechanics, 8 optical physics-themed artifacts, and 24 synergy combinations
- Skills: Lua, LÖVE2D, Game Design, Systems Architecture, Audio Programming
.systems-designer .technical-artist .game-developer .digital-media-researcher
Systems designer and technical generalist. I like understanding how things work, engines, tools, workflows, people and finding the overlap between creative and technical problems. Background in game design, mixed-methods research, UX, and prototyping across multiple platforms. Currently exploring AI-augmented development.
// hover skills for context
LÖVE2D / Lua • 2025 - Present
Python / FastAPI • 2025 - Present
Freelance • 2022 - Present
Gotland, Sweden • 2015 - 2017
Nickarve Gård / Gotlandsfilter, Gotland, Sweden • 2014 - 2015
VoiceMailTel, Târgu-Mureș • 2010
Editura Edu, Târgu-Mureș • 2008 - 2009
Babeș-Bolyai University, Cluj-Napoca • 2025 - Present (Expected 2027)
Uppsala University, Campus Gotland • 2022 - 2025
Babeș-Bolyai University, Cluj-Napoca • 2020 - 2022 (On hiatus)
Vuxenutbildning Gotland, Sweden • 2018 - 2020 (Natural Sciences)
Romanian: Native
English: Advanced (C1)
Swedish: Intermediate
(expired)
(unlicensed)
(correspondence course)
(field experience)
(dropped out)
(some engines survived)